AI Insights · Timothy · April 2022
Top 5 Dance Games on iOS in the UK: Q1 2022 Performance
Discover the Q1 2022 performance of the top 5 dance games on iOS in the UK, including weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 dance games on iOS in the United Kingdom demonstrated diverse performance trends. This report, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active user metrics for these popular apps.
Just Dance Now by Ubisoft saw a steady weekly revenue, fluctuating between approximately $1.2K and $2.5K, with a notable peak at $2.2K in the last week of March. Weekly downloads peaked at 5K during the last week of December 2021 but gradually decreased to around 1.9K by the end of Q1 2022. Active users also followed a declining trend, starting from 8.7K at the end of December and dropping to around 4.3K by the end of March.
Iced Skating Ballerina from Coco Play experienced modest weekly revenue, ranging from $83 to $264, with a peak in the last week of December. Downloads saw a significant increase in late January, reaching 1.7K, and remained relatively stable, ending the quarter at 483. Active users showed a peak of 2.8K in mid-February, before declining to 896 by the end of March.
Dance Clash: Ballet vs Hip Hop, also by Coco Play, reported weekly revenue between $28 and $114, with a noticeable peak at $114 during the second week of January. Downloads peaked at 1.3K in late January but declined to 431 by the end of March. Active users peaked at 1.6K in late January and gradually decreased to 807 by the quarter's end.
Acrobat Star Show, another title from Coco Play, showed varying weekly revenue, with notable peaks at $152 in early March and $119 in late February. Downloads saw a peak of 1.2K in late February, and active users followed a similar trend, peaking at 1.5K during the same period. By the end of March, downloads were at 382, and active users were at 573.
Lastly, Hip Hop Battle - Girls vs Boys by Coco Play had modest revenue figures, ranging from $20 to $71, with a peak in mid-March. Downloads saw a significant peak at 793 in early March but dropped to 129 by the end of the quarter. Active users followed a similar trend, peaking at 1K in early March and decreasing to 262 by the quarter's end.
For more detailed insights into these apps and their performance trends, visit Sensor Tower.